![]() ![]() This means different enemy placement, different enemy units, and a variety of challenges. In addition to multiplayer is the main mission modes, with three in all and 16 different "iterations" of each. It wasn't in the original arcade mode though, so tighten up your bonnet Sally May, we've got new content for Wii. ![]() Four player mode? Yes, but SEGA wouldn't go into details. It's also about blowing crap up.Īs for depth, Ghost Squad does offer a decent amount of play for people that take the plunge and purchase the game. We'll take a Deagle with a high-cap any day, but for starters I guess the machine guns are needed. In the mode we saw today both slackers were still at Private level, so they ran with basic 16 shot automatics - pathetic. As you progress your class levels up, giving you access to over 25 weapons including shotguns, SMG's, rifles, and - if you're a badass - pistols. Before setting out, both players (yes, two player co-op) can change the character's payload, as character class, experience, level, and scores are all kept between playthroughs. The game's core revolves around semi-linear levels, with three missions in total. ![]() Still, shrug off this game because of its visuals and you are truly a fool among men, as Ghost Squad has a ton to offer simple-seeking Wii shooter fans. Maybe that's because our pockets weren't jingling with quarters, and we had a bottle of OJ in our hands instead of a two liter jug of Shasta (and our all-Rush mix tape), but the visuals were a bit on the lower side, though the game did include 16:9. Granted the game isn't about visuals, but when we put it at just about the same (if not a bit lower than Dreamcast) it's obvious that the game doesn't look quite as amazing as we remember it in arcades. As far as the core emulation of the title, the game looks, acts, and seems to play exactly like the arcade version, though we did notice it drops just a bit visually from what we've played in arcades since the game's 2004 release. The game's main interface was a mix of English and Japanese text, as American teams are surely working on localizing the game and implementing the final US changes. The version we saw today was basically a crossover from the Japanese SKU SEGA is currently working on. Happy it's on Wii yet? Welcome the latest SEGA shooter to Wii. In short, Ghost Squad is the next balls-to-the-wall light gun game. There's team members to assist you (and get in the way), hostages to rescue (and shoot at we all do it), and of course a ton of bad guys doing overly-elaborate slide, break, and jump-in entrances right in front of you when a simple bullet to the head from 100 yards away would more than suffice. ![]() Everything from hand-to-hand reflex challenges to wire-cutting and sniping is included in the game, as SEGA gun patrons will feel right at home within the non-shooting shooter elements. In addition, Ghost Squad blends the familiar light gun game with borrowed techniques from Confidential Mission, adding in more context-sensitive challenges that take place in tandem with shooting bouts. The title has changed, and the game is now more robust, but everything from disarming shots to headshots and a precision score multiplier system is all in tact. Ghost Squad is, in nearly every respect, the next Virtua Cop incarnation. ![]()
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